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The Effect of Simulator Motion Cueing on Steering Control Performance – a Driving Simulator Study

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Author: Feenstra, P. · Horst, A.R.A. van der · Correia Grácio, B.J. · Wentink, M.
Source:TRB 2008 annual meeting (CD-rom) paper 08-1185
Identifier: 275752
Article number: 10-1281
Keywords: Traffic Simulation · Traffic · Road design · Driving behaviour · Speed · In-vehicle information systems · Driving simulator


The goal of the presented study was to explore how simulator motion cueing affects the driver’s control performance of a car. We looked at steering behavior as a measure of control performance. The experimental task was a slalom maneuver where the car velocity was limited to 70 km/h. Subjective and objective variables were measured. This paper describes the objective steering behavior. The slalom task was driven in four conditions: a lateral motion scale factor of 1 (one-to-one lateral motion), 0.7, 0.4 and 0 (no-motion), respectively. In total 16 participants completed the experiment. The study showed that the motion condition affects the steering-wheel behavior. The general tendency is that less steering correction took place when the magnitude of the motion cues was increased, which was quantified by two performance indicators. Firstly, the number of steering wheel reversals reduced when the motion-cue magnitude was increased. Secondly, the amount of relative high-frequency correction was reduced with increasing motion cue magnitude. It is concluded that motion feedback can improve the driver’s control performance in an extreme scenario like a slalom maneuver.