Repository hosted by TU Delft Library

Home · Contact · About · Disclaimer ·

Does playing the serious game B-SaFe! make citizens more aware of man-made and natural risks in their environment?

Publication files not online:

Author: Cremers, A.H.M. · Stubbé, H.E. · Beek, D. van der · Roelofs, M. · Kerstholt, J.H.
Source:Journal of Risk Research, 1-13
Identifier: 503409
doi: doi:10.1080/13669877.2014.919513
Keywords: Virtual environments and Gaming · Serious gaming · Man-made risks · Natural risks · Risk awareness · Risk perception · nformation search · Self-efficacy · ETP Zelfredzaamheid · Defence, Safety and Security · Human Performances Behavioural Changes GI Innovation in Behaviour / Gedrag en Innovatie Resilient Organisations · PCS - Perceptual and Cognitive Systems HOI - Human Behaviour & Organisational Innovations SHB - Safe & Healthy Business TPI - Training & Performance Innovations · ELSS - Earth, Life and Social Sciences ETP - Enabling Technology Programs


The goal of the present study was to investigate whether playing a serious game concerning natural and man-made risks leads to increased risk awareness and additional information search. As an experimental task, we developed a serious board game. Fifty-six students participated in the experiment; half of them played the serious game whereas the other half only filled in a questionnaire at pretest and posttest (after two weeks). Participants who had played the game were more aware of risks in their own environment. Furthermore, playing the serious game counterbalanced the decline in self-efficacy as seen in the control condition. In both conditions, participants gathered more information on natural risks. This positive effect in the control condition is probably a side effect of the method used: a reasonably elaborate questionnaire in combination with a delay of two weeks. In all, the results provide a positive basis for further development of the game and to use it on a larger scale to empower citizens to take more responsibility for their own safety.