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Real-time rendering of river networks

Author: Hendrickx, Q. · Smelik, R.M. · Bidarra, R.
Institution: TNO Defensie en Veiligheid
Source:Proceedings of I3D 2010 - ACM SIGGRAPH Symposium on Interactive 3D Gaphics and Games, 19-21 February, Washington DC, USA
Identifier: 427203
Keywords: Virtual environments and Gaming · Computer graphics · Rivers · Organisation · MSG - Modelling Simulation & Gaming · BSS - Behavioural and Societal Sciences


Realistic rendering of water bodies such as rivers and oceans has proven to be one of the most difficult challenges in computer graphics. This challenge can be split into two main problems: simulating the movement of water and simulating the optical properties of water. This poster focuses on the problem of simulating water movement in complex river networks with various kinds of junctions.