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Developing adaptive user interfaces using a game-based simulation environment

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Author: Brake, G.M. te · Greef, T.E. de · Lindenberg, J. · Rypkema, J.A. · Smets-Noor, N.J.J.M.
Type:article
Date:2006
Institution: TNO Defensie en Veiligheid
Source:Walle, B. van deTuroff, M., Proceedings of the Third International ISCRAM Conference, May 14-17, 2006 New Yersey Institute of Technology, Newark, USA, 6-10
Identifier: 16353
Keywords: Command and control · user interfaces · adaptive interfaces · games · cognitive engineering · co-operation

Abstract

In dynamic settings, user interfaces can provide more optimal support if they adapt to the context of use. Providing adaptive user interfaces to first responders may therefore be fruitful. A cognitive engineering method that incorporates development iterations in both a simulated and a real-world environment is used to develop new adaptive concepts. In a simulated 3D-world, created with the Unreal Tournament game-engine, a team of emergency personnel have to rescue people and develop an understanding of the situation. We believe a game-based simulation environment can provide an effective platform for experiments in which crisis management situations can be created under controlled circumstances. Using this simulation, support concepts based on adaptive user interfaces can be developed and evaluated before they are implemented in a real-world setting. This paper describes the work that has been done, and presents the design of the planned experiments. Keywords Adaptive user interfaces, cognitive engineering, game-based simulation, human factors, experimentation