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Gaming for policy makers : It’s serious!

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Author: Ven, J.G.M. van de · Stubbé, H. · Hrehovcsik, M.
Type:article
Date:2014
Publisher: Springer Verlag
Source:De Gloria A., 2nd International Conference on Games and Learning Alliance, GALA 2013; Paris; France; 23 October 2013 through 25 October 2013, 8605, 376-382
series:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Identifier: 520184
doi: doi:10.1007/978-3-319-12157-4_32
ISBN: 9783319121567
Keywords: Policy makers · Human Performances · TPI - Training & Performance Innovations · ELSS - Earth, Life and Social Sciences

Abstract

De Burgemeestergame - TheMayor Game - is the result of the research project “GATE Pilot Safety (http://gate.gameresearch.nl/)” (2009–2012). The game provides strategic dilemma training for crisis management scenarios using a serious game format. Since there were no games available that could be used for training policy makers, the valid question at that point was how to develop a serious game that would be used and useful for policy makers. What exactly would such a game look like? This article explains in more detail the establishment of the learning goals (expert group), the didactic background (self-directed learning) and the development process (AGD Framework) of the Mayor Game.