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C2-Agents and Low-level BML

Author: Alstad, A. · Mevassvik, O.M. · Nielsen, M.N. · Løvlid, R.A. · Henderson, H.C. · Jansen, R.E.J. · Reus, N.M. de
Source:SISO European Seminar at ITEC, 21 May 2013, Rome, Italy
Identifier: 474161
Keywords: Simulation · Battle management language · Simulation · Military Scenario Definition Language · Command & Control Information System · Computer generated forces · Interoperability · Defence Research · Defence, Safety and Security · Organisation · MSG - Modelling Simulation & Gaming · BSS - Behavioural and Societal Sciences


TNO (The Netherlands) and FFI (Norway) are cooperating in extending a COTS Computer Generated Forces (CGF) tool with a Coalition Battle Management Language (C-BML) interface for executing C-BML orders and issuing reports. Due to the lack of satisfactory models for command and control (C2)/combat management in existing CGF tools the use of external agent frameworks has been investigated. As part of this work a Low-level Battle Management Language (Low-level BML) has been created for communication between the C2 agents and the CGF tool. In the hierarchy of combat management agents a C-BML order is decomposed into Low-level BML commands understandable by a CGF tool. The agents also receive Low-level BML events reported by the CGF tool and make use of these for agent behaviour and C-BML reports. This presentation discusses the architecture of the C2 system interoperating with the agents and the CGF as well as the structure of Low-level BML and the rationale behind it.