Print Email Facebook Twitter Design Space Cards Title Design Space Cards: Using a Card Deck to Navigate the Design Space of Interactive Play Author Lomas, J.D. (TU Delft Design Aesthetics) Karac, Mihovil (Student TU Delft) Gielen, M.A. (TU Delft Design Conceptualization and Communication) Date 2021 Abstract The potential space of game designs is astronomically large. This paper shows how game design theories can be translated into a simple, tangible card deck that can assist in the exploration of new game designs within a broader "design space."By translating elements of game design theory into a physical card deck, we enable users to randomly sample a design space in order to synthesize new game design variations for a new play platform ("Lumies"). In a series of iterative design and testing rounds with various user groups, the deck has been optimized to merge relevant game theory elements into a concise card deck with limited categories and clear descriptions. In a small, controlled experiment involving groups of design students, we compare the effects of brainstorming with the card deck or the "Directed Brainstorming"method. We show that the deck does not increase ideation speed but is preferred by participants. We further show that our target audience, children, were able to use the card deck to develop dozens of new game ideas. We conclude that design space cards are a promising way to help adults and children to generate new game ideas by making it easier to explore the game design space. Subject childrencreativitydesign spacedesign thinking methodsevaluationgame design To reference this document use: http://resolver.tudelft.nl/uuid:7076c234-0119-4fe2-8a83-bf10286efc1b DOI https://doi.org/10.1145/3474654 Source ACM Proceedings on Human-Computer Interaction, 5 (CHIPLAY) Part of collection Institutional Repository Document type journal article Rights © 2021 J.D. Lomas, Mihovil Karac, M.A. Gielen Files PDF 3474654.pdf 939.78 KB Close viewer /islandora/object/uuid:7076c234-0119-4fe2-8a83-bf10286efc1b/datastream/OBJ/view