Searched for: +
(1 - 20 of 95)

Pages

document
Freese, M. (author), Lukosch, H.K. (author)
Background: In a world of ever-increasing complexity, organizations and people have an ever-increasing need for support systems that help them understand and shape the world around them. While simulation game design derived from the very idea to propose an instrument able to address complexity, seminal approaches dealt with a different level...
journal article 2024
document
Kniestedt, I. (author), Lefter, I. (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Although games are frequently described as ‘engaging’, what this means exactly continues to be subject of debate in game literature. Engagement is often defined through related concepts like immersion and positive emotions. However, this neglects the fact that applied games aim to provide more than an entertaining experience, and that engagement...
journal article 2022
document
Fonseca, Xavier (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space. Earlier research on user requirements for such games have identified seven different activity types that have proven to initiate social interaction and...
journal article 2022
document
Mencarini, Eleonora (author), Rapp, Amon (author), Colley, Ashley (author), Daiber, Florian (author), Jones, Michael (author), Kosmalla, Felix (author), Lukosch, Stephan (author), Niforatos, E. (author), Zancanaro, Massimo (author)
The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations like the metaverse, inbodied technologies, and AI have recently...
journal article 2022
document
Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based games (LBGs) are becoming increasingly more popular, especially those that focus on social interaction in public space. They have been successful to various extents at bringing players together to interact in public space; yet there is lack of knowledge and consensus on how to design these games from a technical perspective. This...
conference paper 2022
document
Kniestedt, I. (author), Lukosch, Stephan (author), van der Kuil, Milan (author), Lefter, I. (author), Brazier, F.M. (author)
Whereas entertainment games are capable of creating deeply rewarding and emotional experiences, applied game projects often result in products that, while potentially effective, are lacking in many other aspects of the user experience. This may be due to the fact that the focus of most design approaches for applied games lies primarily on the...
conference paper 2022
document
Slingerland, G. (author), Murray, Maria (author), Lukosch, Stephan (author), McCarthy, John (author), Brazier, F.M. (author)
COVID-19 has urged researchers to explore new options for distributed participatory design, as physical meetings and workshops became unfeasible. This situation posed new challenges but also opportunities, in particular with respect to engagement and inclusion. This paper focuses on distributed PD with Irish teenagers to support place-making...
journal article 2022
document
Mencarini, Eleonora (author), Rapp, Amon (author), Colley, Ashley (author), Daiber, Florian (author), Jones, Michael D. (author), Kosmalla, Felix (author), Lukosch, Stephan (author), Niess, Jasmin (author), Niforatos, E. (author)
Over the last 15 years, we have witnessed a digitalization of the sports experience, i.e., many sports have been enhanced by digital and wearable devices. The centrality of the human body and the different contexts where sports can be practiced have led HCI research to explore how mobile and wearable devices could support the physical, social...
conference paper 2022
document
Kniestedt, I. (author), Gómez Maureira, Marcello A. (author), Lefter, I. (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Validation of serious games tends to focus on evaluating their design as a whole. While this helps to assess whether a particular combination of game mechanics is successful, it provides little insight into how individual mechanics contribute or detract from a serious game's purpose or a player's game experience. This study analyses the effect...
journal article 2021
document
Slingerland, G. (author), Kooijman, Julia (author), Lukosch, Stephan (author), Comes, M. (author), Brazier, F.M. (author)
This paper focuses on the particular power of storytelling to foster reflection and connections between people in urban life. In fact, the core principles and mechanisms for public storytelling to achieve this have yet to be made explicit. This gap is addressed by introducing a novel reflective storytelling framework that unveils the underlying...
journal article 2021
document
Schwägele, Sebastian (author), Zürn, Birgit (author), Lukosch, H.K. (author), Freese, M. (author)
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and debriefing - with feedback loops and iterative steps in between. Often, these sessions are supported by a facilitator, who organizes the session, sets learning goals, and guides the players through briefing, game play and debriefing (Taylor,...
journal article 2021
document
Fonseca, Xavier (author), Lukosch, S.G. (author), Lukosch, H.K. (author), Brazier, F.M. (author)
Social interaction is part of the fabric of society and is essential to challenge many types of social barriers. Location-based games (LBGs) provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on the literature on game design in general, and not on...
journal article 2021
document
Slingerland, G. (author), Lukosch, S.G. (author), den Hengst-Bruggeling, Mariëlle (author), Nevejan, C.I.M. (author), Brazier, F.M. (author)
Making it work together can be challenging when various stakeholders are involved. Given the context of neighborhoods and cities specifically, stakeholders values and interests are not always aligned. In these settings, to construct long-term and sustaining participatory city-making projects, to make it work together, is demanding. To address...
journal article 2021
document
Fonseca, Xavier (author), Slingerland, G. (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Digital serious games have shown to be effective in promoting citizen engagement and social interaction. The reasons for their success are, however, unknown. This paper proposes design recommendations to support designers of serious games for meaningful social interaction, based on player preferences, needs and desires, based on literature...
journal article 2021
document
Kuijpers, A.G.J. (author), Lukosch, Heide (author), Verbraeck, A. (author)
Adopting innovations is key for organizations to compete in a complex system, such as the transportation system. In a complex system where social (e.g. organizations) and technical (e.g. information systems) interact with each other, collaboration can be challenging. One of the barriers identified that hampers collaboration is trust. To...
conference paper 2021
document
Slingerland, G. (author), Lukosch, S.G. (author), Comes, M. (author), Brazier, F.M. (author)
Citizens’ engagement in their neighbourhood community is pivotal for cities to effectively deal with future transitions. Knowing what is going on and having access to the neighbourhood network are important conditions for this. Although prior research has studied ways to foster information sharing between citizens, the underlying assumptions and...
journal article 2020
document
van Haaften, M.A. (author), Lefter, I. (author), Lukosch, H.K. (author), van Kooten, O. (author), Brazier, F.M. (author)
Background. Revealing tacit knowledge often is seen as very valuable for organizations, although it is usually challenging to enunciate and share this type of knowledge. Methods. This study uses a participatory design and the application of a board gaming simulation as instruments to extract tacit knowledge. To illustrate this application,...
journal article 2020
document
Slingerland, G. (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Outdoor play activities are one of the ways via which children can acquire a sense of place towards their neighbourhood. Engaging children in the design of these activities through Participatory Design (PD) holds promise. However, knowledge lacks on the characteristics of place-making processes for children, the changing dynamics in these...
conference paper 2020
document
Slingerland, G. (author), Fonseca, Xavier (author), Lukosch, S.G. (author), Brazier, F.M. (author)
Location-based activities can challenge citizens to explore their neighbourhood in new playful ways. This paper presents a classification of such playful activities based on the literature and experience gained (1) in co-creation sessions and (2) gameplay for neighbourhood exploration with citizens in the Hague. The location-based game designed...
journal article 2020
document
Freese, M. (author), Lukosch, Heide (author), Wegener, Jan (author), König, Alexandra (author)
Serious games as research instruments are seen as a special type of participatory modelling, allowing a researcher to observe the behaviour and decisions taken by players. Yet, games have their own dynamics and come with certain challenges when used as a research instrument. This article reports on specific challenges in using games as...
journal article 2020
Searched for: +
(1 - 20 of 95)

Pages