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Freese, M. (author), Tiemersma, S.A. (author), Verbraeck, A. (author)
As part of a Dutch Science Foundation project called T-TRIPP, the authors developed the serious game Cards for Biosafety. The aim of Cards for Biosafety is to let young biotechnology researchers learn more about biosafety. Analyses of workshops with researchers from the biotechnology domain as well as results of interviews with several biosafety...
conference paper 2022
document
Kurapati, S. (author), Bekebrede, G. (author), Lukosch, H.K. (author), Kourounioti, I. (author), Freese, M. (author), Verbraeck, A. (author)
In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a...
conference paper 2019
document
Freese, M. (author), Kurapati, S. (author), Lukosch, H.K. (author), Groen, Daan (author), Kortmann, Rens (author), Verbraeck, A. (author)
Global transportation knows many different modalities – goods arrive from far away places by ship, plane, railway, or truck. Airports and seaports both represent important nodes within the global transportation network. Both show distinct characteristics, but also similarities when it comes to challenges like required flexibility, robustness,...
conference paper 2018
document
Kurapati, S. (author), Lukosch, H.K. (author), Freese, M. (author), Verbraeck, A. (author)
The significance of teams, teamwork and team performance is unprecedented in many learning environments of institutes in higher education and organizations. While individual and team tasks are quite straightforward to define, teamwork is a set of interrelated cognitions, attitudes and behaviours that contribute to the dynamic processes leading...
conference paper 2017
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