Searched for: department%3A%22Industrial%255C+Design%22
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Schut, A. (author), van Mechelen, M.P.P. (author), Klapwijk, R.M. (author), Gielen, M.A. (author), de Vries, M.J. (author)
Design feedback is an essential pedagogical tool that can help young novice designers navigate divergent and convergent paths while designing. However, design feedback is often met with resistance, which counteracts its potential to help novice designers evaluate their design and generate new solution directions. In this paper, we report on...
journal article 2020
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Veitch, D.E. (author), Bochner, Melissa (author), Molenbroek, J.F.M. (author), Goossens, R.H.M. (author), Owen, Harry (author)
Introduction There is still a need for competent breast lump detection palpation skills, especially in developing countries. Our goal is to design, develop, and establish a test to determine whether students can, by touch alone, identify and discriminate between a range of different simulated lesions at different adiposity levels. Methods...
journal article 2019
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Veitch, D.E. (author), Goossens, R.H.M. (author), Owen, Harry (author), Veitch, James (author), Molenbroek, J.F.M. (author), Bochner, Melissa (author)
Clinical Breast Examination (CBE) is the examination of a women's breasts by a healthcare professional, such as a breast surgeon, family physician or breast-care nurse who is trained to recognise many different types of abnormalities and warning signs in the breast [1]. CBE is particularly important in rural areas and developing countries who...
journal article 2019
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Goto, L. (author), Lee, Wonsup (author), Molenbroek, J.F.M. (author), Cabo, A.J. (author), Goossens, R.H.M. (author)
3D anthropometry has created a significant opportunity for designers to improve fit by offering detailed information regarding the shape of the human body. Various researchers have shown the benefit of using 3D anthropometric data in the development or evaluation of head related products for adults. However, detailed 3D anthropometric data of...
journal article 2019
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Groeneveld, B.S. (author), Melles, M. (author), Vehmeijer, S.B.W. (author), Mathijssen, Nina (author), Dekkers, T. (author), Goossens, R.H.M. (author)
Objective: Tailored communication and information provision is expected to contribute to patient-centred care (PCC) in total hip arthroplasty (THA). In previous research, three subgroups of THA patients were identified that are similar in their clinical, psychological and communication characteristics. Preliminary subgroup-specific design...
journal article 2019
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Ganni, S. (author), Botden, Sanne M.B.I. (author), Chmarra, M.K. (author), Goossens, R.H.M. (author), Jakimowicz, J.J. (author)
Background: The use of motion tracking has been proved to provide an objective assessment in surgical skills training. Current systems, however, require the use of additional equipment or specialised laparoscopic instruments and cameras to extract the data. The aim of this study was to determine the possibility of using a software-based...
journal article 2018
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Aselmaa, A. (author), van Herk, Marcel (author), Laprie, Anne (author), Nestle, Ursula (author), Götz, Irina (author), Wiedenmann, Nicole (author), Schimek-Jasch, Tanja (author), Picaud, Francois (author), Syrykh, Charlotte (author), Cagetti, Leonel (author), Jolnerovski, Maria (author), Song, Y. (author), Goossens, R.H.M. (author)
Sensemaking theories help designers understand the cognitive processes of a user when he/she performs a complicated task. This paper introduces a two-step approach of incorporating sensemaking support within the design of health information systems by: (1) modeling the sensemaking process of physicians while performing a task, and (2)...
journal article 2017
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Douma, Johanna G. (author), Volkers, Karin M. (author), Engels, Gwenda (author), Sonneveld, M.H. (author), Goossens, R.H.M. (author), Scherder, Erik J.A. (author)
Background: Despite the detrimental effects of physical inactivity for older adults, especially aged residents of residential care settings may spend much time in inactive behavior. This may be partly due to their poorer physical condition; however, there may also be other, setting-related factors that influence the amount of inactivity. The...
journal article 2017
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Aselmaa, A. (author), van Herk, Marcel (author), Song, Y. (author), Goossens, R.H.M. (author), Laprie, Anne (author)
Fully or semi-automatic contouring tools are increasingly being used in the tumor contouring task for radiotherapy. While the fully automatic contouring tools have not reached sufficient efficiency, the semi-automatic contouring tools balance more effectively between the human interaction and automation. This study evaluates the influences of...
journal article 2017
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Ganni, S. (author), Chmarra, M.K. (author), Goossens, R.H.M. (author), Jakimowicz, J.J. (author)
Background: The concept of self-assessment has been widely acclaimed for its role in the professional development cycle and self-regulation. In the field of medical education, self-assessment has been most used to evaluate the cognitive knowledge of students. The complexity of training and evaluation in laparoscopic surgery has previously...
journal article 2017
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Kroese, Leonard F. (author), Harlaar, JJ (author), Ordrenneau, C. (author), Verhelst, JM (author), Guérin, G. (author), Turquier, F. (author), Goossens, R.H.M. (author), Kleinrensink, GJ (author), Jeekel, J (author), Lange, Johan F. (author)
Purpose: Incisional hernia remains a frequent complication after abdominal surgery associated with significant morbidity and high costs. Animal and clinical studies have exhibited some limitations. The purpose of this study was to develop an artificial human abdominal wall (AW) simulator in order to enable investigations on closure modalities...
journal article 2017
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van Dooren, M.M.M. (author), Visch, V.T. (author), Spijkerman, Renske (author), Goossens, R.H.M. (author), Hendriks, Vincent M. (author)
Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health...
journal article 2016
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Kim, S. (author), Lee, W. (author), Lee, B. (author), Choi, Y. (author), Lee, J. (author), Jung, K. (author), You, H. (author)
journal article 2015
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Visch, V.T. (author), Tan, E. (author), Saakes, D. (author)
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they actually possess that enables such participation? Some studies show that laypeople have gained detailed product knowledge from exposure. This knowledge can be applied to accurately recognize product categories, and to manage emotional expectations...
journal article 2015
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Desmet, P.M.A. (author)
This paper introduces a theory-based approach to design for mood regulation. The main proposition is that design can best influence mood by enabling and stimulating people to engage in a broad range of mood-regulating activities. The first part of the manuscript reviews state-of-the art mood-focused design research initiatives, grouped into four...
journal article 2015
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van Veen, S.A.T. (author), Orlinskiy, V. (author), Franz, M. (author), Vink, P. (author)
Static sitting when travelling by car is known to cause physical fatigue. It is generally encouraged to periodically engage in non-sedentary activities, but this is not possible when traveling by car. The present study aims to investigate the influence of moving the vehicle occupant’s body passively. This posture variation is realized by...
journal article 2015
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Anderiesen, H. (author), Scherder, E. (author), Goossens, R. (author), Visch, V. (author), Eggermont, L. (author)
Little is known about the experience of people with dementia while playing games. This might be a reason why hardly any games are specifically designed for this group. We aimed to determine which play experiences can be expected to be suitable for persons in different stages of Alzheimer’s disease (AD). Twenty-two play experiences were related...
journal article 2015
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Da Silva Cardozo, O. (author), Crilly, N. (author), Hekkert, P.P.M. (author)
Products result from processes that are guided by designers’ intentions for what the products should be, what they should be like and what they should do. People might infer these intentions more or less accurately from the products’ form, or they might learn about them from a variety of sources such as advertisements and other marketing...
journal article 2015
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Van der Kooij, K. (author), Hoogendoorn, E. (author), Spijkerman, R. (author), Visch, V.T. (author)
The application of games for behavioral change has seen a surge in popularity but evidence on the efficacy of these games is contradictory. Anecdotal findings seem to confirm their motivational value whereas most quantitative findings from randomized controlled trials (RCT) are negative or difficult to interpret. One cause for the contradictory...
journal article 2015
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Paauwe, R.A. (author), Hoorn, J.F. (author), Konijn, E.A. (author), Keyson, D.V. (author)
In the near future, human-like social robots will become indispensable for providing support in various social tasks, in particular for healthcare (e.g., assistance, coaching). The perception of realism, in particular human-like features, can help facilitate mediated social interaction. The current study investigated the effects of form realism...
journal article 2015
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