Searched for: subject%3A%22apple%22
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Mertens, Diede (author)
The aim of this project was to design an end-of-use experience in a circular economy for the Apple iPhone. The main challenge was to find out what the obstacles were at the end-of-use. During this research it became clear that many consumers don’t do anything with their old phone when they buy a new one. These old iPhones are left forgotten in...
master thesis 2018
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Shaker, Noor (author), Liapis, Antonios (author), Togelius, Julian (author), De Vasconcelos Abreu Lopes, R. (author), Bidarra, Rafael (author)
This chapter addresses a specific type of game content, the dungeon, and a number of commonly used methods for generating such content. These methods are all “constructive”, meaning that they run in fixed (usually short) time, and do not evaluate their output in order to re-generate it. Most of these methods are also relatively simple to...
book chapter 2016
document
Van Rijk, E. (author)
With the rise of multi-core chips in commodity hardware, the need for specialized workloads to evaluate the performance of multi-core systems has become apparent. The current generation of workloads used for evaluating multi-core systems often consist of sequential programs not capable of running on multiple processors and are therefore of...
master thesis 2009