Searched for: subject%3A%22generalization%22
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Alaka, Shaad (author)
Virtual worlds are rapidly increasing in size, enabled by advancements in computing technology, which puts a large burden on designers creating them.<br/>Procedural Content Generation can help alleviate this burden, though lacks precise control, to the detriment of designer intent. Some PCG algorithms, such as Wave Function Collapse (WFC), known...
master thesis 2023
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Alaka, Shaad (author), Bidarra, Rafael (author)
There are few proposals to improve the interactivity and control of wave function collapse (WFC) in a mixed-initiative setting. Moreover, most WFC algorithm variants operate on an simple, unstructured set of tiles. This limitation on the level of control provided to designers hampers their creative work in various ways. We propose...
conference paper 2023
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Langendam, Thijmen (author)
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires users to understand its inner workings, and possibly make their own ad-hoc mods to achieve satisfactory results. Besides distracting...
master thesis 2022
document
Langendam, Thijmen S. L. (author), Bidarra, Rafael (author)
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires users to understand its inner workings, and possibly make their own ad-hoc mods, to achieve satisfactory results. Besides...
conference paper 2022
document
Lyu, Silong (author)
Gait impairments negatively affect patients’ walking ability, without which they tend to suffer from a higher risk of falling and a lower quality of life. Repetitious training is necessary for patients to regain and maintain this ability. Compared with the conventional rehabilitation process, gamified rehabilitation has the potential to provide...
master thesis 2021
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Lopes, R. (author)
When most commercial games are shipped, their gameplay has typically been prescripted. All game components are created during development, mostly as predetermined rigid artifacts with which a player will interact. This can lead to predictable and impersonal gameplay, while alienating unconventional players. Adaptivity in games has been recently...
doctoral thesis 2014
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Tutenel, T. (author)
The visual quality of game worlds increased massively in the last three decades. However, the closer game worlds depict reality, the more noticeable it is for gamers when objects do not behave accordingly. An important problem is that the data of a game world is often scattered across different components of the game engine. What lacks is a...
doctoral thesis 2012
Searched for: subject%3A%22generalization%22
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