- How Much Decision Power Should (A)I Have?: Investigating Patients' Preferences Towards AI Autonomy in Healthcare Decision Making
- An overview of facilitators and barriers in the development of eHealth interventions for people of low socioeconomic position: A Delphi study
- The Design of a Persuasive Game to Motivate People with Asthma in Adherence to Their Maintenance Medication
- Developing a Digital Medication Adherence Intervention for and With Patients With Asthma and Low Health Literacy: Protocol for a Participatory Design Approach
- Guide Development for eHealth Interventions Targeting People With a Low Socioeconomic Position: Participatory Design Approach
- Stable Intimacy: Design of online communication as a tool to enhance wellbeing: Intimidad estable: diseño de comunicación en línea como herramienta para potenciar el bienestar
- The Barriers and Facilitators of eHealth-Based Lifestyle Intervention Programs for People With a Low Socioeconomic Status: Scoping Review
- Dynamic Digital Twin: Diagnosis, Treatment, Prediction, and Prevention of Disease During the Life Course
- Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
- Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design into Therapeutic Content