Collection: research
(1 - 20 of 88)

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Stroke patients’ motivation for home-based upper extremity rehabilitation with eHealth tools
Stroke patients’ motivation for home-based upper extremity rehabilitation with eHealth tools
How Much Decision Power Should (A)I Have?
How Much Decision Power Should (A)I Have?: Investigating Patients' Preferences Towards AI Autonomy in Healthcare Decision Making
Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
An overview of facilitators and barriers in the development of eHealth interventions for people of low socioeconomic position
An overview of facilitators and barriers in the development of eHealth interventions for people of low socioeconomic position: A Delphi study
The Design of a Persuasive Game to Motivate People with Asthma in Adherence to Their Maintenance Medication
The Design of a Persuasive Game to Motivate People with Asthma in Adherence to Their Maintenance Medication
Developing a Digital Medication Adherence Intervention for and With Patients With Asthma and Low Health Literacy
Developing a Digital Medication Adherence Intervention for and With Patients With Asthma and Low Health Literacy: Protocol for a Participatory Design Approach
Guide Development for eHealth Interventions Targeting People With a Low Socioeconomic Position
Guide Development for eHealth Interventions Targeting People With a Low Socioeconomic Position: Participatory Design Approach
Designing interactive storytelling to reduce obesity stigma
Designing interactive storytelling to reduce obesity stigma
Stable Intimacy: Design of online communication as a tool to enhance wellbeing
Stable Intimacy: Design of online communication as a tool to enhance wellbeing: Intimidad estable: diseño de comunicación en línea como herramienta para potenciar el bienestar
The Barriers and Facilitators of eHealth-Based Lifestyle Intervention Programs for People With a Low Socioeconomic Status
The Barriers and Facilitators of eHealth-Based Lifestyle Intervention Programs for People With a Low Socioeconomic Status: Scoping Review
Dynamic Digital Twin
Dynamic Digital Twin: Diagnosis, Treatment, Prediction, and Prevention of Disease During the Life Course
Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases
Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
Game Design in Mental Health Care
Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design into Therapeutic Content
Attitudes Toward Health, Healthcare, and eHealth of People With a Low Socioeconomic Status
Attitudes Toward Health, Healthcare, and eHealth of People With a Low Socioeconomic Status: A Community-Based Participatory Approach
Understanding Dynamics of Identity Navigation in Social Design
Understanding Dynamics of Identity Navigation in Social Design
Mental health therapy protocols and ehealth design
Mental health therapy protocols and ehealth design: Focus group study
The Design and Application of Game Rewards in Youth Addiction Care
The Design and Application of Game Rewards in Youth Addiction Care
Balancing Game Rules for Improving Creative Output of Group Brainstorms
Balancing Game Rules for Improving Creative Output of Group Brainstorms
A case study on gamified interventions for team cohesion in factory work
A case study on gamified interventions for team cohesion in factory work
From smells to stories
From smells to stories: The design and evaluation of the smell memory kit
Collection: research
(1 - 20 of 88)

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