Print Email Facebook Twitter Personalized gamification to enhance implementation of eHealth therapy in youth mental healthcare Title Personalized gamification to enhance implementation of eHealth therapy in youth mental healthcare Author van Dooren, M.M.M. (TU Delft Design Aesthetics) Contributor Goossens, R.H.M. (promotor) Hendriks, V.M. (promotor) Visch, V.T. (copromotor) Degree granting institution Delft University of Technology Date 2020-04-03 Abstract This dissertation focused on the added value of personalized gamification as a factor to enhance implementation potential of eHealth interventions in youth mental healthcare. Mental health disorders are the leading cause of disability in adolescents. It is important for these adolescents to go into therapy, as adolescence is a period in live in which essential developments occur on which mental health disorders have a negative impact. Although psychosocial therapies are effective in reducing psychiatric symptoms in adolescents with mental disorders, there is still room for improvement. For example, because of premature termination of treatment, poor attendance of treatment‐sessions and a low or non‐adherence to homework assignments... To reference this document use: https://doi.org/10.4233/uuid:9a8d3973-f5b5-4812-97ed-27e5c14afc34 Embargo date 2020-04-03 Part of collection Institutional Repository Document type doctoral thesis Rights © 2020 M.M.M. van Dooren Files PDF MMMvD_Thesis_08_03_2020_D ... online.pdf 2.11 MB Close viewer /islandora/object/uuid:9a8d3973-f5b5-4812-97ed-27e5c14afc34/datastream/OBJ/view