Blending technological, cognitive and social enablers to develop an immersive virtual learning environment for construction engineering education

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Abstract

The conceptual framework of the proposed novel system was to provide a stimulating learning experience for dislocated digital learners, who are seen as individuals with different perceptions and expectations. In addition to functionally integrate technological, cognitive and social enablers, the system was required to encapsulate what can be called the principles of cyber psychology. This research was not specifically about using game theories as a means of providing motivation and engagement. It was more about using technological enablers such as game engine software development kits and compatible 3D modelling software to blend with cognitive and social enablers as a conceptual design framework to develop web-based stimulated-learning systems.