Interactive Pong

Exploring Ways of User Inputs through Prototyping with Sensors

More Info
expand_more

Abstract

This study aimed to explore ways of user inputs through designing interactive game controllers with different type of sensor. From building four experiential prototypes on Pong, we learned to drive design by focusing on interaction qualities, which determine the use of sensors. We found that the interaction qualities together as a set offer a way to design aesthetics of behavior in interaction.

Files