Xylos, creating a game for the Imagine Cup 2009

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Abstract

Creating games is always an exciting occupation. In ten months, we have created a game for the Microsoft Imagine Cup, revolved around the Millennium Development Goals. Set on a distant planet, the game was to convey the MDG message in a more subtle way than most games did, but still recognizable. The most interesting gameplay mechanic in the game was the ability to travel back in time up to a maximum of five minutes, or until the energy meter runs out. This was also the most complex mechanic, and took the most time to implement correctly. In the end however, we prevailed and delivered a great game using a great structure built using a great engine. Unfortunately, the jury of the Imagine Cup did not seem to think so, and we did not make it into the finals.

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