Searched for: contributor%3A%22Bidarra%2C+Rafael+%28mentor%29%22
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Alaka, Shaad (author)
Virtual worlds are rapidly increasing in size, enabled by advancements in computing technology, which puts a large burden on designers creating them.<br/>Procedural Content Generation can help alleviate this burden, though lacks precise control, to the detriment of designer intent. Some PCG algorithms, such as Wave Function Collapse (WFC), known...
master thesis 2023
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Slotboom, Riley (author)
Simulating non-Euclidean geometry in virtual reality is of interest to a wide variety of fields of research. However it is still quite a challenge. Various methods are already known, but they vary greatly in performance and applicability. This paper compares some methods of rendering a non-Euclidean space. We focus on the order-5 square tiling...
bachelor thesis 2023
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Rijsdijk, Joris (author)
Virtual Reality allows for the ultimate immersion in environments not naturally encountered. Still, hyperbolic environments are extremely difficult to get used to. This paper explores whether immersion in virtual hyperbolic environments can be enhanced by introducing a procedurally generated world. We propose a Wave Function Collapse (WFC)...
bachelor thesis 2023
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Snellenberg, Ravi (author)
It is possible to use a different representation of space in a Virtual Reality (VR) game, instead of using the euclidean representation we are used to. The reason why that is interesting is that it opens up the possibility of traversing infinitely far in the virtual space while being confined to a relatively limited space in the real world. But...
bachelor thesis 2023
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de Vries, Ate-Jan (author)
Non-Euclidean spaces are spaces that do not satisfy all of Euclid’s postulates. An example of such a space is hyperbolic space. In this paper, a method is discussed to draw a tessellation of hyperbolic space in a manner that fits with the virtual reality game "Holonomy", a game which takes place in hyperbolic space. The main result shows that...
bachelor thesis 2023
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Jochems, Scott (author)
Navigation is a core aspect of exploring virtual environments. To assist players, a mini-map is a commonly used navigational tool. Navigation in an unknown space can be difficult. This difficulty is only increased when a player finds themselves in a non-Euclidean space. This paper explores the effect the mini-map's positioning has on the player...
bachelor thesis 2023
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Langendam, Thijmen (author)
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires users to understand its inner workings, and possibly make their own ad-hoc mods to achieve satisfactory results. Besides distracting...
master thesis 2022
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Heslenfeld, Sam (author)
In this paper, one of the challenges that comes with defending in AI soccer is highlighted and an attempt is made in finding a solution for the problem. In soccer, defense is an important part of the game and the research question in this research is formulated as follows: what are the most effective methods to take by surprise and dispossess...
bachelor thesis 2021
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van den Hurk, Tobias (author)
Virtual robot soccer competitions have been rising in popularity in recent years, due to their easier accessibility than physical robot soccer. This is also the reason these virtual competitions were created. The goal is to compete in the AI world cup, one of the virtual soccer competitions. A coach-based framework has already been built, and...
bachelor thesis 2021
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Velthoven, Tim (author)
Robot soccer competitions have been around for a while and have been a great environment to develop AI algorithms in. One of these environments is the AI world cup. The AI world cup environment is a virtual environment where two teams with five robots each play a soccer match. This paper focuses on defending the attacker that is carrying the...
bachelor thesis 2021
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Lyu, Silong (author)
Gait impairments negatively affect patients’ walking ability, without which they tend to suffer from a higher risk of falling and a lower quality of life. Repetitious training is necessary for patients to regain and maintain this ability. Compared with the conventional rehabilitation process, gamified rehabilitation has the potential to provide...
master thesis 2021
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Xu, Y. (author)
Mathematics education plays an essential role in children’s development. In the past few years, online mathematics learning has gained increasing popularity. The online learning platform needs a large variety of textual and visual content to offer children a convenient learning experience and help them practice various mathematical skills....
master thesis 2020
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Berge, Drew (author), Bettencourt de Freitas, Danilo (author), Lageweg, Stanley (author), Overman, Willie (author), Zaidi, Amir (author)
bachelor thesis 2020
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Posner, Noah (author), Krijgsman, Caspar (author), Baran, Krzysztof (author), Wisboom, Matthijs (author), Lambregts, Steven (author)
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applied to perform a variety of tasks that normally demand human intelligence to solve. Traditionally human game developers painstakingly design and tweak levels until achieving the precise output of their heart’s desire. In the gaming industry, AI for...
bachelor thesis 2020
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van Heems, Tycho (author), van der Knaap, Arnout (author), Halfweeg, Alexander (author), van Leeuwen, Dexter (author), Veerhuis, Reginald (author)
In the field of ecology there exist models that accurately represent the real world.<br/>The client, Dr. Van de Koppel, asked the team to make a game that incorporates<br/>these ecological models in the gameplay, to create a more alluring interactive<br/>experience with these models. Thus the goal of this project was to make the<br/>game...
bachelor thesis 2019
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