Searched for: contributor%3A%22Broekens%2C+Joost+%28mentor%29%22
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Lijcklama à Nijeholt, Floortje (author)
As technology continues to evolve at a rapid pace, robots are becoming an increasingly common sight in our daily lives. <br/>Robots that work with humans need to adapt to a variety of users and tasks, and learn to optimise their behaviour. For non-specialist users to interact with such robots, the robot's learning process needs to be transparent...
master thesis 2023
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Moorlag, Fleur (author)
In recent years there has been an increasing interest in the development of social robots for educational purposes. A presumed advantage is their physical presence in the learner’s referential world. However, it remains an open question whether this embodied presence of a robot can be utilized to support learning with robots’ gestures. The aim...
master thesis 2021
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Swaab, Daniël (author)
The gaming industry is growing larger every year. Video games are useful for many applications but are also a reason for worry. Games are starting to affect the lives of people negatively. Nowadays, this is defined as Internet Gaming Disorder (IGD). We relate the players' motivations to game addiction through a survey and test our findings by...
master thesis 2020
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Zeeuwe, Daan (author)
Biologically plausible representations have been found to emerge in particular recurrent neural networks when training on path-integration [1, 2]. This report explores factors influencing the occurrence of entorhinal-like representations in recurrent neural networks. Reproducing simplified models from existing studies and created a hybrid model...
master thesis 2019
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Otte, Marijn (author)
Personality modeling is important in order to create character variation in<br/>games. Character variation favors replayability and is an important aspect<br/>of game design. The eect of articial personalities through the expression of<br/>emotions is evaluated in this research. To do so, a prototype game is developed<br/>in the context of...
master thesis 2019
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Maan, Riya (author)
Speech recognition systems can be found all around us. From personal assistants in mobile phones and smart speakers to robots, we use speech recognition systems everyday. However, communicating with them can be troublesome in noisy environments because they only use audio signals for speech recognition. This problem can be solved by using visual...
master thesis 2019
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Romi Kharisnawan, Romi (author)
An important challenge in developing a social robot is making the interaction between human and robot to be more pleasant and convenient. It could be obtained by making the robot to develop, i.e. change its behavior over the course of time. Here we study two aspects of development: behavioral adaptation and behavioral complexity to which we...
master thesis 2018
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Callebaut, Kilian (author), Kloppenburg, Jeroen (author), van der Steenhoven, Thom (author)
Tata Steel IJmuiden, een bedrijf gespecialiseerd in het produceren van kwalitatief staal, is bezig met het digitaliseren van meerdere componenten van hun productieproces. Aan het eind van dat productie proces controleren menselijke inspecteurs of de geproduceerde rollen staal kwalitatief voldoen aan de eisen van de klant. Om dit werk te...
bachelor thesis 2018
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Li, Kangqi (author)
The subject of this thesis is to find a way to manipulate the bodily dominant / submissive expressions of robotic behaviors. The expression of emotion is an important part of the development of Socially Interactive Robots. Previously, studies about the robotic emotions usually focus on single behaviors. Because the generation and testing of new...
master thesis 2017
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