PH
Peter Hasdell
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Economies of entrepreneurialism and political agency
Urban informality as a design paradigm for resilient future cities
Today, the world faces a multitude of complex societal issues, that need urgent attention for enhanced quality of life and resilient futures. With the help of a study on the daily mobilities of urban marginalised women (UMW) supported by state-of-the-art literature, this paper presents insights into the aspects of urban informality that can inform the design and planning of future cities capable of surviving the situations of crises. By adopting a combination of new technologies along with mobile methods and ethnography, this research centres around the everyday travel experiences of the urban marginalized women from the peri-urban areas of New Delhi who contest their right to access stationery and mobile public spaces. Following the elements of qualitative research, this study examines the socio-spatial environment comprising the daily mobilities of UMW to reveal certain conditions of informality that enable their access and participation in socio-economic activities. In doing so, the paper highlights the significance of various infrastructures emerging from the social conditions of doing things together (social interdependence), belonging to a community and the aspects of self-organisation that are crucial for the sustained functioning of cities. Moreover, it presents a perspective for designers to identify and embrace temporary ways of existing and operating towards resilient cities of the future. With the help of the findings from this study, this paper presents urban informality as a design paradigm for various systems and services of future resilient cities that are more equitable and inclusive, and at the same time adapt to the dynamic uncertain situations of crises by being flexible, adaptable and leaving spaces for the emergence of bottom-up citizen-led initiatives.
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Today, the world faces a multitude of complex societal issues, that need urgent attention for enhanced quality of life and resilient futures. With the help of a study on the daily mobilities of urban marginalised women (UMW) supported by state-of-the-art literature, this paper presents insights into the aspects of urban informality that can inform the design and planning of future cities capable of surviving the situations of crises. By adopting a combination of new technologies along with mobile methods and ethnography, this research centres around the everyday travel experiences of the urban marginalized women from the peri-urban areas of New Delhi who contest their right to access stationery and mobile public spaces. Following the elements of qualitative research, this study examines the socio-spatial environment comprising the daily mobilities of UMW to reveal certain conditions of informality that enable their access and participation in socio-economic activities. In doing so, the paper highlights the significance of various infrastructures emerging from the social conditions of doing things together (social interdependence), belonging to a community and the aspects of self-organisation that are crucial for the sustained functioning of cities. Moreover, it presents a perspective for designers to identify and embrace temporary ways of existing and operating towards resilient cities of the future. With the help of the findings from this study, this paper presents urban informality as a design paradigm for various systems and services of future resilient cities that are more equitable and inclusive, and at the same time adapt to the dynamic uncertain situations of crises by being flexible, adaptable and leaving spaces for the emergence of bottom-up citizen-led initiatives.
Speculative Gameboarding for Megaregions
Using Morphological Themes for a Pedagogical Approach to Regional Design in the Greater Bay Area, China
Journal article
(2022)
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Henry Endemann, Gerhard Bruyns, Peter Hasdell, D.A. Sepulveda Carmona, L. Qu, Darren Nel
The unprecedented speed and scale of urbanization in China calls for advanced planning and design strategies. This paper aims to explore a new pedagogical approach that cultivates morphological regional design studies to develop spatial strategies that acknowledge the complex and diverse urban landscapes of Chinese megaregions. Accordingly, the objective is to compare different morphological themes that form the basis for speculative gameboarding as a regional design methodology in the setting of academic planning and design studios. The paper evaluates a collection of outcomes from four years of collaboration between The Hong Kong Polytechnic University’s School of Design and the TU Delft’s Department of Urbanism. Here, gameboarding was used as a methodology to draft scenarios for large-scale spatial transformation in the Guangdong-Hong Kong-Macao Greater Bay Area (GBA). Firstly, the paper explains the pedagogical trajectory of the studios along their three main phases — analysis, gameboarding, and evaluation. Secondly, it is investigated in how far the given morphological themes informed the design outcomes of the students. These outcomes are compared with regard to their spatial specificity as well as the radicalness of proposed transformations. Lastly, it is discussed if some of the themes are more suitable than others to respond to the socio-cultural and environmental specificities of the GBA. In six design studios, students worked on eight different morphological themes: pointillist, linear, strip, megablock, radial, ring, cross, and edge. It is found that redundancies exist between some of the themes, which suggests that the consolidation of themes might be worth exploring. Furthermore, the different context of the studios in the two universities seems to affect the role that gameboarding takes in the process. Overall, the teaching methodology has proven to generate a wide range of design strategies that point far beyond conventional spatial planning solutions. Speculative gameboarding with morphological themes is therefore a promising methodology that may be further enhanced and tested for other forms of stakeholder engagement.
...
The unprecedented speed and scale of urbanization in China calls for advanced planning and design strategies. This paper aims to explore a new pedagogical approach that cultivates morphological regional design studies to develop spatial strategies that acknowledge the complex and diverse urban landscapes of Chinese megaregions. Accordingly, the objective is to compare different morphological themes that form the basis for speculative gameboarding as a regional design methodology in the setting of academic planning and design studios. The paper evaluates a collection of outcomes from four years of collaboration between The Hong Kong Polytechnic University’s School of Design and the TU Delft’s Department of Urbanism. Here, gameboarding was used as a methodology to draft scenarios for large-scale spatial transformation in the Guangdong-Hong Kong-Macao Greater Bay Area (GBA). Firstly, the paper explains the pedagogical trajectory of the studios along their three main phases — analysis, gameboarding, and evaluation. Secondly, it is investigated in how far the given morphological themes informed the design outcomes of the students. These outcomes are compared with regard to their spatial specificity as well as the radicalness of proposed transformations. Lastly, it is discussed if some of the themes are more suitable than others to respond to the socio-cultural and environmental specificities of the GBA. In six design studios, students worked on eight different morphological themes: pointillist, linear, strip, megablock, radial, ring, cross, and edge. It is found that redundancies exist between some of the themes, which suggests that the consolidation of themes might be worth exploring. Furthermore, the different context of the studios in the two universities seems to affect the role that gameboarding takes in the process. Overall, the teaching methodology has proven to generate a wide range of design strategies that point far beyond conventional spatial planning solutions. Speculative gameboarding with morphological themes is therefore a promising methodology that may be further enhanced and tested for other forms of stakeholder engagement.