PC
P.S. Cesar Garcia
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101 records found
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As AI-generated health information proliferates online and becomes increasingly indistinguishable from human-sourced information, it becomes critical to understand how people trust and label such content, especially when the information is inaccurate. We conducted two complementa
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Encounters with virtual agents currently lack the haptic viscerality of human contact. While digital biosignal communication can mediate such virtual social interactions, how artificial haptic biosignals influence users’ personal space during Virtual Reality (VR) experiences is u
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Recent technological developments on AI and immersive media are transforming the artistic landscape, providing novel mechanisms for artists and audiences. Following a human-centric approach, together with a theatre company in Greece, this paper investigates how subtitle placement
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Artificial Intelligence (AI) is revolutionizing the way content is produced and integrated into journalistic workflows. The EU AI act's Article 50 sets up transparency requirements aimed at encouraging the adoption and disclosure of AI in an ethical and responsible manner. In thi
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PhysioDrum
Bridging Physical and Digital Realms in Immersive Musical Interaction
The Internet of Multisensory, Multimedia, and Musical Things (Io3MT) bridges computer science, humanities, and arts, fostering transmedia services and creative applications. This demo research applies these principles alongside extended reality (XR) to enhance PhysioDrum, an imme
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UVG-CWI-DQPC
Dual-Quality Point Cloud Dataset for Volumetric Video Applications
Volumetric video is a key enabler of immersive extended reality (XR) experiences and is often represented using point clouds for their structural simplicity. However, capturing volumetric content through multi-view acquisition and depth sensing poses many challenges, such as occl
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PointPCA+
A Full-reference Point Cloud Quality Assessment Metric with PCA-based Features
This paper introduces an enhanced Point Cloud Quality Assessment (PCQA) metric, termed PointPCA+, as an extension of PointPCA, with a focus on computational simplicity and feature richness. PointPCA+ refines the original PCA-based descriptors by employing Principal Component Anal
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Perceptual quality assessment of Dynamic Point Cloud (DPC) contents plays an important role in various Virtual Reality (VR) applications that involve human beings as the end user. Understanding and modeling perceptual quality assessment is greatly enriched by insights from visual
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The advent in our daily life of Extended Reality (XR) technologies, such as Virtual and Augmented Reality, has led to the rise of user-centric systems, offering higher level of interaction and presence in virtual environments. In this context, understanding the actual interactivi
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Virtual coaches in virtual reality (VR) offer scalable mental health treatment without an on-site therapist, yet their impact on psychophysiological responses remains unclear. We examine how VR content and coach design influence physiological measures, such as heart rate (HR) and
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Emotion recognition systems are typically trained to classify a given psychophysiological state into emotion categories. Current platforms for emotion ground-truth collection show limitations for real-world scenarios of long-duration content (e.g. >10 minutes), namely: 1) Real
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Within our Distributed and Interactive Systems research group, we focus on affective haptics, where we design and develop systems that can enhance human emotional states through the sense of touch. Such artificial haptic sensations can potentially augment and enhance our mind, bo
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The latest social VR technologies have enabled users to attend traditional media and arts performances together while being geographically removed, making such experiences accessible despite budget, distance, and other restrictions. In this work, we aim at improving the way remot
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In recent years, a large variety of online communication tools have emerged, including social Virtual Reality (VR) platforms for interacting in a virtual world with participants being represented as virtual avatars. Given their popularity, an active area of research focuses on im
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Deciphering Perceptual Quality in Colored Point Cloud
Prioritizing Geometry or Texture Distortion?
Point clouds represent one of the prevalent formats for 3D content. Distortions introduced at various stages in the point cloud processing pipeline affect the visual quality, altering their geometric composition, texture information, or both. Understanding and quantifying the imp
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Transparent AI Disclosure Obligations
Who, What, When, Where, Why, How
Advances in Generative Artificial Intelligence (AI) are resulting in AI-generated media output that is (nearly) indistinguishable from human-created content. This can drastically impact users and the media sector, especially given global risks of misinformation. While the current
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Affective computing has experienced substantial advancements in recognizing emotions through image and facial expression analysis. However, the incorporation of physiological data remains constrained. Emotion recognition with physiological data shows promising results in controll
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As 3D immersive media continues to gain prominence, Point Cloud Quality Assessment (PCQA) is essential for ensuring high-quality user experiences. This paper introduces ViSam-PCQA, a no-reference PCQA metric guided by visual saliency information across three modalities, which fac
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Immersive technologies like eXtended Reality (XR) are the next step in videoconferencing. In this context, understanding the effect of delay on communication is crucial. This article presents the first study on the impact of delay on collaborative tasks using a realistic Social X
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ComPEQ-MR
Compressed Point Cloud Dataset with Eye Tracking and Quality Assessment in Mixed Reality
Point clouds (PCs) have attracted researchers and developers due to their ability to provide immersive experiences with six degrees of freedom (6DoF). However, there are still several open issues in understanding the Quality of Experience (QoE) and visual attention of end users w
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