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Anne Spalanzani

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4 records found

Conference paper (2020) - Mario Garzon, Anne Spalanzani
This paper presents an approach for implementing game theoretic decision making in combination with realistic sensory data input so as to allow an autonomous vehicle to perform maneuvers, such as lane change or merge in high traffic scenarios. The main novelty of this work, is the use of realistic sensory data input to obtain the observations as input of an iterative multi-player game in a realistic simulator. The game model allows to anticipate reactions of additional vehicles to the movements of the ego-vehicle without using any specific coordination or vehicle-to-vehicle communication. Moreover, direct information from the simulator, such as position or speed of the vehicles is also avoided.The solution of the game is based on cognitive hierarchy reasoning and it uses Monte Carlo reinforcement learning in order to obtain a near-optimal policy towards a specific goal. Moreover, the game proposed is capable of solving different situations using a single policy. The system has been successfully tested and compared with previous techniques using a realistic hybrid simulator, where the ego-vehicle and its sensors are simulated on a 3D simulator and the additional vehicles' behavior is obtained from a traffic simulator. ...
Conference paper (2019) - Mario Garzón, Anne Spalanzani
This paper presents a game theoretic decision making process for autonomous vehicles. Its goal is to provide a solution for a very challenging task: the merge manoeuvre in high traffic scenarios. Unlike previous approaches, the proposed solution does not rely on vehicle-to-vehicle communication or any specific coordination, moreover, it is capable of anticipating both the actions of other players and their reactions to the autonomous vehicle's movements. ...
Conference paper (2018) - Mario Garzon, Anne Spalanzani
This article introduces an open source tool for simulating autonomous vehicles in complex, high traffic, scenarios. The proposed approach consists on creating an hybrid simulation, which fully integrates and synchronizes two well known simulators: A microscopic, multi-modal traffic simulator and a complex 3D simulator. The presented software tool allows to simulate an autonomous vehicle, including all its dynamics, sensors and control layers, in a scenario with a very high volume of traffic. The hybrid simulation creates a bi-directional integration, meaning that, in the 3D simulator, the ego-vehicle sees and interacts with the rest of the vehicles, and at the same time, in the traffic simulator, all additional vehicles detect and react to the actions of the ego-vehicle. Two interfaces, one for each simulator, where created to achieve the integration, they ensure the synchronization of the scenario, the state of all vehicles including the ego-vehicle, and the time. The capabilities of the hybrid simulation was tested with different models for the ego-vehicle and almost 300 additional vehicles in a complex merge scenario. ...
Conference paper (2014) - Mario GarzÓn, Efstathios P. Fotiadis, Antonio Barrientos, Anne Spalanzani
This paper presents a new approach for the interception of moving objects using UGVs in large complex environments. The planning for interception is based on the Risk-RRT algorithm. Several modifications have been made to the base algorithm to enhance its ability to move in uncertain environments. The planner is integrated with a navigation architecture. The full system is capable of parallel on-line planning and following of the path. It performs the interception and at the same time it avoids static and dynamic obstacles. Several tests, both in simulation and with real world robots, were carried out showing the effectiveness of the proposed system. ...