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document
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van Aanholt, Levi (author), Bidarra, Rafael (author)
Procedural content generation (PCG) for architecture is widely used in a variety of digital media, most notably in games. However, such methods are often limited in their expressive range, and require considerable technical knowledge to create non-trivial architectural structures. We present a novel tile-based PCG approach for generating...
conference paper 2020
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