Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI ‘22
Eleonora Mencarini (Fondazione Bruno Kessler)
Amon Rapp (University of Turin)
Ashley Colley (University of Lapland)
Florian Daiber (DFKI GmbH)
Michael Jones (Brigham Young University)
Felix Kosmalla (DFKI GmbH)
Stephan Lukosch (University of Canterbury)
Evangelos Niforatos (TU Delft - Industrial Design Engineering)
Massimo Zancanaro (Università degli Studi di Trento)
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Abstract
The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations like the metaverse, inbodied technologies, and AI have recently paved the way for augmented humans, esports, new forms of sociality, and new ways to engage the sports audience. In this preface, we present the papers accepted to the workshop Net Trends in HCI and Sports, held in conjunction with MobileHCI ‘22, which precisely attempted to deal with the recent advancements in technology used in the sports domain.