Game Grounds

Playgrounds for gaming in the future city

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Abstract

With the entertainment industry having a significant role in our future society, video gaming will naturally be a part of our lives. Gaming has been a growing industry since its introduction in the 70s, however, this activity will be more than just a hobby in the year 2100. Video games will be considered to be the equivalent of physical sports, with professional leagues and large entertainment and merchandise branches, gaming will be a culture and lifestyle. New technologies such as augmented reality, holograms, and zero gravity machines will alter the spatial and social relationship we have nowadays. The screen where we see play video games on is extended as far as our vision reaches, and zero gravity makes it possible to utilize the vertical planes of spaces, resulting in new ways to experience and use our spaces. The formal social arrangement that exists in theatre and stage typologies which are commonly used for screening eSports competitions will get more blurred in the future because augmented technology extends the field of action to your whole field of vision and hologram technology will make it easier to emerge the spectator into the action itself. The future gaming hub will combine the competitive, production and consumer segments of the industry in one high tech building. The three different users can reinforce each other’s workflow creating a synergy of gaming in one place. Besides the building being the mecca for future gaming, it spatially plays a vital role in mediating travelers in the surrounding context. All in all, Game Grounds will be a landmark in Amstel City, connecting people and by providing a universe of gaming possibilities.