Games that Make Curious

An Exploratory Survey into Digital Games that Invoke Curiosity

Conference Paper (2018)
Author(s)

Marcello A. Gómez Maureira (Universiteit Leiden)

Isabelle Kniestedt (TU Delft - Technology, Policy and Management)

Research Group
System Engineering
DOI related publication
https://doi.org/10.1007/978-3-319-99426-0_7 Final published version
More Info
expand_more
Publication Year
2018
Language
English
Research Group
System Engineering
Pages (from-to)
76-89
Publisher
Springer
ISBN (print)
9783319994253
Event
17th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2018 Held at the 24th IFIP World Computer Congress, WCC 2018 (2018-09-17 - 2018-09-20), Poznan, Poland
Downloads counter
128

Abstract

Curiosity is an important aspect of life, but studying it is challenging without reliable stimuli. Digital games provide an ideal stimulus to investigate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5DC) questionnaire. The survey was completed by 113 participants, and resulted in 301 game suggestions that warrant further analysis. Exploration, social simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.