New collaborative workflows - immersive co-design from sketching to 3d cad and production

Conference Paper (2022)
Author(s)

Mauricio Novoa Munoz (Western Sydney University)

Bryan F. Howell (Brigham Young University)

Jan Willem Hoftijzer (TU Delft - Human Technology Relations)

José Manuel Rodríguez Díaz (EUIPO Europa)

Wendy Zhang (University of Canterbury)

Nikolaj Kramer (VIA University College)

Research Group
Human Technology Relations
Copyright
© 2022 Mauricio Novoa Munoz, Bryan F. Howell, J.W. Hoftijzer, José Manuel Rodríguez Díaz, Wendy Zhang, Nikolaj Kramer
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 Mauricio Novoa Munoz, Bryan F. Howell, J.W. Hoftijzer, José Manuel Rodríguez Díaz, Wendy Zhang, Nikolaj Kramer
Research Group
Human Technology Relations
ISBN (electronic)
978-191225416-3
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Abstract

Digital technologies have enabled design sketching to expand into new applications and domains. Inevitably, these new forms of visualisation require re-evaluating how we use drawing to see, visualise, understand, and fabricate products and services in design education and the profession. This paper presents a selection of discoveries after the authors performed research, made presentations and mediated workshops when face-to-face collaborations and travel were impossible because of the Covid-19 epidemic restrictions. Findings add to work intending to build a modern taxonomy for design sketching and visual knowledge while accounting for immersive virtual collaboration and distributed workflows from sketching to 3D CAD and 3D printing. These are among the first indications of a drive towards synthesising historically demarked design process stages into a singularity of actions that merge and move simultaneously among ideation, design, and production. Participants in two international conference workshops shared ideas and discussed their local circumstances relating to the potential use and acceptance of new technologies already researched and adopted in other disciplines such as computer science and entertainment. A critical consensus was that the challenge of new technologies for our design education and profession is not as much about technology and its tools as the process and steps that enable change. Significantly, conversation pointed towards a strategy that enhances and augments habits in design education and the profession as the means to modify and transform culture and practice.

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