From artifacts to architecture

Conference Paper (2018)
Author(s)

Hamed S Alavi (University of Fribourg)

Elizabeth Churchill (Google LLC)

David Kirk (University of Northumbria)

H.H. Bier (TU Delft - History, Form & Aesthetics)

H. Verma (University of Freiburg)

Denis Lalanne (University of Fribourg)

Holger Schnädelbach (University of Nottingham)

Research Group
History, Form & Aesthetics
Copyright
© 2018 Hamed S. Alavi, Elizabeth Churchill, David Kirk, H.H. Bier, H. Verma, Denis Lalanne, Holger Schnädelbach
DOI related publication
https://doi.org/10.1145/3197391.3197393
More Info
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Publication Year
2018
Language
English
Copyright
© 2018 Hamed S. Alavi, Elizabeth Churchill, David Kirk, H.H. Bier, H. Verma, Denis Lalanne, Holger Schnädelbach
Research Group
History, Form & Aesthetics
Pages (from-to)
387-390
ISBN (print)
978-1-4503-5631-2
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

The vision and mission of research under the banner of Ubiquitous Computing has increasingly moved from focusing on the realm of “artifacts” to the realm of “environments”. We seek to scrutinize this very transition, and raise questions that relate to the specific attributes of built environments that set them inherently apart from artifacts. How does an interactive environment differ from an interactive artifact, a collection of artifacts, or an integrated suite of artifacts? Consequently, we ask what are the new user experience dimensions that HCI researchers should merge into their considerations, for example, by supplementing usability and engagement with occupants' comfort across multiple dimensions, and shifting attention from (often) short lifespan and discretionary to durable and immersive experiences? In this contribution, we bring arguments from the literature of environmental psychology and architecture that highlight the points of divergence between artifacts and architecture, and then translate them into challenges for Human-Computer Interaction, and particularly for the emerging domain of Human-Building Interaction.

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