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Towards Device-Free Gaming with mmWave Radar

Journal Article (2026)
Author(s)

Yukuan Ding (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Harvy Martinez (Pontificia Universidad Católica del Perú)

Girish Vaidya (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Koen Langendoen (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Marco Zuniga Zamalloa (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Research Group
Embedded Systems
DOI related publication
https://doi.org/10.1109/PerComWorkshops68308.2026.11585370 Final published version
More Info
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Publication Year
2026
Language
English
Research Group
Embedded Systems
Journal title
IEEE International Conference on Pervasive Computing and Communications Workshops, PerCom Workshops
Issue number
2026
Event
2026 IEEE International Conference on Pervasive Computing and Communications Workshops and otherAffiliated Events, PerCom Workshops 2026 (2026-03-16 - 2026-03-20), Pisa, Italy
Page Views
13
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Abstract

Developing millimeter-wave (mmWave) radar applications, particularly for human pose estimation (HPE), often requires substantial manual effort to build custom code for data access, visualization, and model training. In addition, the lack of shared dataset formats and module interfaces makes it difficult to reproduce results and to compare different systems under consistent preprocessing and evaluation settings. To address these challenges, we provide two toolkits, mwCore and mwPose3d, released alongside our paper [1] : mwCore [2] and mwPose3d [3]. Together, these artifacts provide a unified pipeline for processing radar point clouds, evaluating state-of-the-art tracking and HPE models, and deploying online applications via inference from streaming radar data, e.g., device-free gaming.

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