Developing a Hybrid Learning Environment for Architectural Robotics

Conference Paper (2024)
Author(s)

Serdar Așut (TU Delft - Digital Technologies)

Research Group
Digital Technologies
More Info
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Publication Year
2024
Language
English
Research Group
Digital Technologies
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Volume number
2
Pages (from-to)
695-704
ISBN (electronic)
9789491207389
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Abstract

The physical infrastructures needed for hands-on learning can be enhanced for efficiency and flexibility, meeting the rising student interest and adapting to the evolving educational landscapes. This article presents the ongoing development of a Hybrid Learning Environment (HLE) that adopts a blended approach to teaching robotics in design disciplines like architecture, building technology, and industrial design. Common platforms cannot replicate the experience of a physical learning space with tangible tools and materials, which are essential for hands-on learning in design education. This project tackles these concerns through an HLE that integrates VR and Robotics. The HLE includes a digital twin of the physical workspace created using a game engine. Different methods were explored to establish communication between physical and virtual environments. The empirical analysis of a preliminary version of the HLE demonstrates that it can enhance learning by making it more intuitive and engaging, making it easier to understand the complex operations of the robotic arm. The study also highlights further research directions, including addressing network security and latency issues, integrating multisensory approaches, and tackling the challenges in collaborative learning activities.

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