Performative Architecture

Master Thesis (2024)
Author(s)

M. Mika (TU Delft - Architecture and the Built Environment)

Contributor(s)

Georg Vrachliotis – Mentor (TU Delft - Building Knowledge)

I.J.J. Cuperus – Mentor (TU Delft - Education and Student Affairs)

Faculty
Architecture and the Built Environment
More Info
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Publication Year
2024
Language
English
Graduation Date
18-06-2024
Awarding Institution
Delft University of Technology
Programme
['Architecture, Urbanism and Building Sciences']
Faculty
Architecture and the Built Environment
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Abstract

Although Architecture’s role is often confined to buildings, I see potential in its ability to transmit hyper-conceptual ideas into reality, through these partnerships. Leveraging emerging digital technologies, an outcome of blending creative disciplines can be experienced in events such as stage performances, art installations and immersive galleries. These spaces reshape our engagement with art and architecture yet can often fall short as gimmicks. Therefore, my goal is to investigate a comprehensive theory guiding the purposeful application of the techniques learnt from these spaces, merging creativity and functionality via cutting-edge technologies and design.
This study delves into the history of interactive architecture and the theories formulated by influential figures such as Cedric Price, John Frazer, Gordon Pask, and others. With a critical perspective, the research aims to build upon the contributions of these key figures, influenced by a contemplation of a paradigm shift that I believe to be occurring in recent years, leading to a renewed interest in interactive architecture. By examining contemporary leaders in this resurgence, such as iart, James Turrell, Es Devlin... etc and exploring their innovative approaches, particularly their use of performative elements and sensory experiences. The concept of performative architecture is introduced as the next stage in the evolution of interactive architecture.

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