Game Design in Mental Health Care

Case Study–Based Framework for Integrating Game Design into Therapeutic Content

Journal Article (2021)
Author(s)

P. Siriaraya (TU Delft - Form and Experience)

Valentijn T. Visch (TU Delft - Form and Experience)

Marilisa Boffo ( Erasmus Universiteit Rotterdam)

Renske Spijkerman (Parnassia Psychiatric Institute)

Reinout Wiers (Universiteit van Amsterdam)

Vincent Hendriks (Parnassia Psychiatric Institute)

M.M.M. Van Dooren (TU Delft - Form and Experience)

Michael Bas (&RANJ Serious games design agency)

Richard Goossens (TU Delft - Human-Centered Design, TU Delft - Human Factors)

G.B. More Authors (External organisation)

Research Group
Form and Experience
Copyright
© 2021 P. Siriaraya, V.T. Visch, Marilisa Boffo, Renske Spijkerman, Reinout Wiers, Vincent Hendriks, M.M.M. van Dooren, Michael Bas, R.H.M. Goossens, More Authors
DOI related publication
https://doi.org/10.2196/27953
More Info
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Publication Year
2021
Language
English
Copyright
© 2021 P. Siriaraya, V.T. Visch, Marilisa Boffo, Renske Spijkerman, Reinout Wiers, Vincent Hendriks, M.M.M. van Dooren, Michael Bas, R.H.M. Goossens, More Authors
Research Group
Form and Experience
Issue number
4
Volume number
9
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Abstract

While there has been increasing interest in the use of gamification in mental health care, there is a lack of design knowledge on how elements from games could be integrated into existing therapeutic treatment activities in a manner that is balanced and effective. To help address this issue, we propose a design process framework to support the development of mental health gamification. Based on the concept of experienced game versus therapy worlds, we highlight 4 different therapeutic components that could be gamified to increase user engagement. By means of a Dual-Loop model, designers can balance the therapeutic and game design components and design the core elements of a mental health care gamification. To support the proposed framework, 4 cases of game design in mental health care (eg, therapeutic protocols for addiction, anxiety, and low self-esteem) are presented.