4D Digital Human Model for Designers

Based on Virtual Reality and 3D scanning techniques

Master Thesis (2018)
Author(s)

M.E.A.M. Kroonen (TU Delft - Industrial Design Engineering)

Contributor(s)

J.F.M. Molenbroek – Mentor

Y. Song – Graduation committee member

Faculty
Industrial Design Engineering
Copyright
Campus only
More Info
expand_more
Publication Year
2018
Language
English
Copyright
Campus only
Graduation Date
14-03-2018
Awarding Institution
Delft University of Technology
Programme
['Design for Interaction', 'Integrated Product Design']
Faculty
Industrial Design Engineering
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

3D Digital Human Models (DHMs) provide industrial designers 3D and 4D information on the dimensions of the human body and its range of motion. Current models are based on outdated data from research on military populations making them unrepresentative for civilian populations. Available DHMs require experience to properly use them, are vague on what they represent and positioning them is demanding.
3D scanning is gaining importance in the field of human factors engineering as personalized products can accurately be formed to match the users body and movement. Examples are the Exo-L, MeshLingerie and numerous cast- and prosthetic designs.
Measurements extracted from 3D scans are currently equal or better than measurements done by hand, offering a quick and easy way to renew outdated data. yet no translation of 3D scans into DHMs has been made.
In order to create an easy to use, intuitive ergonomic tool based on full body 3D scans, the medium of Virtual Reality (VR) was chosen. VR has proven itself an intuitive computer interface, promising for the handling of a 4D DHM, as well as increasingly affordable.
Based on a literature study and field research requirements for a 4D DHM were put up. A functional prototype was built based on the found requirements and results from creative sessions.
The effectiveness of the new tool was investigated through usability research. From this research it can be concluded that 3D scans can be used for creating 4D DHMs and that VR is a good medium to position such DHM for ergonomic assessment. All eight participants succeeded in positioning the DHM to their liking within ten minutes after first introduction to the tool.

Files

License info not available

Download not available

License info not available

Download not available

License info not available

Download not available

License info not available

Download not available

License info not available

Download not available

License info not available

Download not available

License info not available

Download not available