Towards a Taxonomy of AI in Hybrid Board Games

Conference Paper (2020)
Author(s)

Marcello A. Gómez-Maureira (Universiteit Leiden)

Giulio Barbero (Universiteit Leiden)

Maria Freese (TU Delft - Technology, Policy and Management)

Mike Preuss (Universiteit Leiden)

Research Group
Policy Analysis
DOI related publication
https://doi.org/10.1145/3402942.3409607 Final published version
More Info
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Publication Year
2020
Language
English
Research Group
Policy Analysis
Article number
105
ISBN (electronic)
9781450388078
Event
15th International Conference on the Foundations of Digital Games, FDG 2020 (2020-09-15 - 2020-09-18), Bugibba, Malta
Downloads counter
236

Abstract

With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sparse. In this work, we propose that creating a taxonomy of AI in hybrid board games can help the development of games that occupy as-of-yet unexplored areas of the design space. By mapping out different dimensions through which the involvement of AI in such games can be understood, we seek to encourage further academic discussions and applied explorations.