Ambient UX for Cyber-Physical Spaces

Journal Article (2020)
Author(s)

Milica Pavlovic (Katholieke Universiteit Leuven)

H.H. Bier (TU Delft - History, Form & Aesthetics)

Margherita Pillan (Politecnico di Milano)

Research Group
History, Form & Aesthetics
Copyright
© 2020 Milica Pavlovic, H.H. Bier, Margherita Pillan
DOI related publication
https://doi.org/10.7480/spool.2020.3.5490
More Info
expand_more
Publication Year
2020
Language
English
Copyright
© 2020 Milica Pavlovic, H.H. Bier, Margherita Pillan
Related content
Research Group
History, Form & Aesthetics
Issue number
3 #3
Volume number
7
Pages (from-to)
27-36
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Ambient User Experience (Ambient UX) is a conceptual framework providing a strategy for design processes that target cyber-physical spaces. Such design processes interface Wireless Sensor-Actuator Networks (WSAN), Artificial Intelligence (AI), and physically built environments. For managing the complexity of such design processes and ensuring the development of a design facilitating users’ satisfaction, design approaches focused on experience and user activities linked to bio-cyber-physical feedback loops are needed. This paper points out how Ambient UX supports decision-making in a design process. It outlines the importance of mapping user experiences for cyber-physically enhanced environments by discussing design practices that can support this activity and presenting a representative case study implemented with students at TU Delft.