A Human-Centered Design Procedure for Conceptualization Using Virtual Reality Prototyping Applied in an Inflight Lavatory

Conference Paper (2022)
Authors

M. Li (TU Delft - Human Factors, Xi’an Jiaotong University)

D. Aschenbrenner (TU Delft - Mechatronic Design)

Daniëlle van Tol (Student TU Delft)

DJ van Eijk (TU Delft - Human Factors)

Peter Vink (TU Delft - Materials and Manufacturing)

Research Group
Human Factors
Copyright
© 2022 M. Li, D. Aschenbrenner, D.H. van Tol, D.J. van Eijk, P. Vink
To reference this document use:
https://doi.org/10.1007/978-3-030-74614-8_48
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 M. Li, D. Aschenbrenner, D.H. van Tol, D.J. van Eijk, P. Vink
Research Group
Human Factors
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Pages (from-to)
387-393
ISBN (print)
9783030746131
DOI:
https://doi.org/10.1007/978-3-030-74614-8_48
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

For designing large-scale products like an airplane, engaging end-users in the concept phase is difficult. However, early user evaluation is important to choose the path which fits the user’s needs best. In particular, comfort-related assessments are difficult to conduct with digital models that are shown on a desktop PC application. Digital Human Modelling (DHM) plays a role in postural comfort analysis, while the subjective comfort feedback still largely relied on consulting with end-users. This paper applies a human-centered design process and analyses the advantages and disadvantages of using VR prototypes for involving users during concept design. This study focused on using VR prototypes for concept selection and verification based on comfort assessment with potential end-users. The design process started with an online questionnaire for identifying the quality of the design elements (Step 1 online study). Then, alternative concepts were implemented in VR, and users evaluated these concepts via a VR headset (Step 2 Selection study). Finally, the research team redesigned the final concept and assessed it with potential users via a VR headset (Step 3 Experience study). Every design element contributed positively to the long-haul flight comfort, especially tap-basin height, storage, and facilities. The male and female participants had different preferences on posture, lighting, storage, and facilities. The final prototype showed a significantly higher comfort rate than the original prototypes. The first-person immersion in VR headsets helps to identify the nuances between concepts, thus supports better decision-making via collecting richer and more reliable user feedback to make faster and more satisfying improvements.

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