Location-based challenges for playful neighbourhood exploration

Journal Article (2020)
Author(s)

G. Slingerland (TU Delft - System Engineering)

Xavier dos Santos Fonseca (TU Delft - System Engineering)

Stephan Lukosch (TU Delft - System Engineering)

Frances M. Brazier (TU Delft - System Engineering)

Research Group
System Engineering
Copyright
© 2020 G. Slingerland, Xavier Fonseca, S.G. Lukosch, F.M. Brazier
DOI related publication
https://doi.org/10.1080/0144929X.2020.1829707
More Info
expand_more
Publication Year
2020
Language
English
Copyright
© 2020 G. Slingerland, Xavier Fonseca, S.G. Lukosch, F.M. Brazier
Related content
Research Group
System Engineering
Issue number
2
Volume number
41
Pages (from-to)
433-451
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Location-based activities can challenge citizens to explore their neighbourhood in new playful ways. This paper presents a classification of such playful activities based on the literature and experience gained (1) in co-creation sessions and (2) gameplay for neighbourhood exploration with citizens in the Hague. The location-based game designed for this purpose encouraged neighbourhood exploration and social interaction that went beyond the everyday normal. Results showed that citizens are specifically interested in activities that allow them to discover new information about, and places in, their neighbourhood when these are related to their own life. The results of this paper provide new knowledge on game design to inform designers on which type of interactions and activities foster neighbourhood exploration and social interaction.