Assessing the contribution of active somatosensory stimulation to self-acceleration perception in dynamic driving simulators

Journal Article (2021)
Author(s)

Mattia Bruschetta (Università degli Studi di Padova)

Ksander N. de Winkel (Max Planck Institute for Biological Cybernetics, TU Delft - Intelligent Vehicles)

Enrico Mion (Max Planck Institute for Biological Cybernetics, Università degli Studi di Padova)

Paolo Pretto (Virtual Vehicle Research Center)

Alessandro Beghi (Università degli Studi di Padova)

Heinrich H. Bülthoff (Max Planck Institute for Biological Cybernetics)

Research Group
Intelligent Vehicles
DOI related publication
https://doi.org/10.1371/journal.pone.0259015
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Publication Year
2021
Language
English
Research Group
Intelligent Vehicles
Issue number
11
Volume number
16
Article number
e0259015
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Abstract

In dynamic driving simulators, the experience of operating a vehicle is reproduced by combining visual stimuli generated by graphical rendering with inertial stimuli generated by platform motion. Due to inherent limitations of the platform workspace, inertial stimulation is subject to shortcomings in the form of missing cues, false cues, and/or scaling errors, which negatively affect simulation fidelity. In the present study, we aim at quantifying the relative contribution of an active somatosensory stimulation to the perceived intensity of self-motion, relative to other sensory systems. Participants judged the intensity of longitudinal and lateral driving maneuvers in a dynamic driving simulator in passive driving conditions, with and without additional active somatosensory stimulation, as provided by an Active Seat (AS) and Active Belts (AB) integrated system (ASB). The results show that ASB enhances the perceived intensity of sustained decelerations, and increases the precision of acceleration perception overall. Our findings are consistent with models of perception, and indicate that active somatosensory stimulation can indeed be used to improve simulation fidelity.