Requirements for Location-based Games for Social Interaction

Journal Article (2021)
Author(s)

Xavier dos Santos Fonseca (TU Delft - System Engineering)

SG Lukosch (TU Delft - System Engineering)

Heide K. Lukosch (TU Delft - Policy Analysis)

F.M. Brazier (TU Delft - System Engineering)

Research Group
Policy Analysis
Copyright
© 2021 Xavier Fonseca, S.G. Lukosch, H.K. Lukosch, F.M. Brazier
DOI related publication
https://doi.org/10.1109/TG.2021.3078834
More Info
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Publication Year
2021
Language
English
Copyright
© 2021 Xavier Fonseca, S.G. Lukosch, H.K. Lukosch, F.M. Brazier
Research Group
Policy Analysis
Issue number
3
Volume number
14
Pages (from-to)
377-390
Reuse Rights

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Abstract

Social interaction is part of the fabric of society and is essential to challenge many types of social barriers. Location-based games (LBGs) provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on the literature on game design in general, and not on an understanding of user requirements. This article explores the preferences and desires of adolescents in neighborhoods of Rotterdam South to socially interact with others and engage with their own neighborhood via LBGs. Adolescents are informants in the exploration of gaming activities for social interaction, which, when subjected to expert review with the mechanics-dynamics-aesthetics framework, produce gameplay requirements for the desired purpose: social interaction in public space. Such requirements provide researchers and game designers insights on the game dynamics best suited to foster location-based social interaction.

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