Requirements for Location-based Games for Social Interaction
Xavier dos Santos Fonseca (TU Delft - System Engineering)
SG Lukosch (TU Delft - System Engineering)
Heide K. Lukosch (TU Delft - Policy Analysis)
F.M. Brazier (TU Delft - System Engineering)
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Abstract
Social interaction is part of the fabric of society and is essential to challenge many types of social barriers. Location-based games (LBGs) provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on the literature on game design in general, and not on an understanding of user requirements. This article explores the preferences and desires of adolescents in neighborhoods of Rotterdam South to socially interact with others and engage with their own neighborhood via LBGs. Adolescents are informants in the exploration of gaming activities for social interaction, which, when subjected to expert review with the mechanics-dynamics-aesthetics framework, produce gameplay requirements for the desired purpose: social interaction in public space. Such requirements provide researchers and game designers insights on the game dynamics best suited to foster location-based social interaction.