The development of LinguaBytes

An interactive tangible play and learning system to stimulate the language development of toddlers with multiple disabilities

Journal Article (2008)
Author(s)

BJ Hengeveld (Eindhoven University of Technology)

R Voort (Pontem)

CCM Hummels (Eindhoven University of Technology)

J de Moor (Radboud Universiteit Nijmegen)

H van Balkom (Radboud Universiteit Nijmegen, Pontem)

K Overbeeke (Eindhoven University of Technology)

A.J.C. van der Helm (TU Delft - Codesigning Social Change)

Research Group
Codesigning Social Change
Copyright
© 2008 BJ Hengeveld, R Voort, CCM Hummels, J de Moor, H van Balkom, K Overbeeke, A.J.C. van der Helm
DOI related publication
https://doi.org/10.1155/2008/381086
More Info
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Publication Year
2008
Language
English
Copyright
© 2008 BJ Hengeveld, R Voort, CCM Hummels, J de Moor, H van Balkom, K Overbeeke, A.J.C. van der Helm
Research Group
Codesigning Social Change
Pages (from-to)
1-14
Reuse Rights

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Abstract

Young children with multiple disabilities (e.g., both cognitive and motor disabilities) are confronted with severe limitations in
language development from birth and later on. Stimulating the adult-child communication can decrease these limitations. Within
LinguaBytes, a three-year research program, we try to stimulate language development by developing an interactive and adaptive
play and learning environment, incorporating tangible objects and multimedia content, based on interactive storytelling and
anchored instruction. The development of a product for such a heterogeneous user group presents substantial challenges. We
use a Research-through-Design method, that is, an iterative process of developing subsequent experiential prototypes and then
testing them in real-life settings, for example, a center for rehabilitation medicine. This article gives an outline of the development
of the LinguaBytes play and learning environment from the earliest studies up to the current prototype, CLICK-IT.