Do different types of VR influence pedestrian route choice behaviour? A comparison study of Desktop VR and HMD VR
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Abstract
Virtual Reality (VR) is a valuable tool for studying pedestrian
behaviour in complex and realistic scenarios. However, it has remained
unknown how different VR technology would influence pedestrian
behaviour. This paper presents VR experiments that were conducted with
70 participants using a desktop VR or a HMD VR to perform four different
wayfinding tasks in a multi-story building. Quantitative analysis of
pedestrian behaviour data and user experience data were performed in
order to investigate the impact of the technological differences between
the two VR techniques. It was found that participants had better
wayfinding task performance in the desktop group. However, the route and
exit choice and user experience were overall similar between the two
groups. The findings suggest that one could adopt more ‘simple’ VR
technologies for studies featuring ‘simple’ wayfinding tasks.
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