VR Storytelling to Prime Uncertainty Avoidance

Conference Paper (2023)
Author(s)

Zhengya Gong (University of Oulu)

M. Gonçalves (TU Delft - Creative Processes)

Vijayakumar Nanjappan (University of Oulu)

Georgi V. Georgiev (Student TU Delft)

Research Group
Creative Processes
Copyright
© 2023 Z. Gong, M. Gonçalves, Vijayakumar Nanjappan, Georgi V. Georgiev
DOI related publication
https://doi.org/10.1007/978-3-031-47655-6_7
More Info
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Publication Year
2023
Language
English
Copyright
© 2023 Z. Gong, M. Gonçalves, Vijayakumar Nanjappan, Georgi V. Georgiev
Research Group
Creative Processes
Pages (from-to)
103-116
ISBN (print)
978-3-031-47655-9
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

In recent years, there has been a growing interest among researchers in the field of virtual reality (VR) storytelling. There is a lack of studies on using VR storytelling to prime culture-related content. The cultural aspects, particularly the tendency to avoid uncertainty, have yet to be thoroughly examined within VR. Therefore, we developed VR storytelling intending to prime individuals’ uncertainty avoidance values. An experiment was conducted to assess the efficacy of VR storytelling in priming individuals’ uncertainty avoidance values. The participants’ encounter with VR storytelling was assessed through various parameters, including but not limited to their experience of presence and engagement in the virtual environment. The study provides evidence that VR storytelling has the capacity to influence individuals’ cultural values, particularly their inclination to uncertainty avoidance. Furthermore, the feedback provided by the participants revealed that they had positive emotions, a feeling of being present, engagement, and immersion while engaging with such VR storytelling.

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