Developing a wind turbine planning platform

Integration of “sound propagation model–GIS-game engine” triplet

Journal Article (2017)
Author(s)

Azarakhsh Rafiee (Geodan, Vrije Universiteit Amsterdam)

P. van der Male (TU Delft - Offshore Engineering)

Eduardo Dias (Vrije Universiteit Amsterdam, Geodan)

Henk Scholten (Vrije Universiteit Amsterdam, Geodan)

Research Group
Offshore Engineering
DOI related publication
https://doi.org/10.1016/j.envsoft.2017.06.019
More Info
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Publication Year
2017
Language
English
Research Group
Offshore Engineering
Volume number
95
Pages (from-to)
326-343

Abstract

In this study, we propose an interactive information system for wind turbine siting, considering its visual and sound externalities. This system is an integration of game engine, GIS and analytical sound propagation model in a unified 3D web environment. The game engine–GIS integration provides a 3D virtual environment where users can navigate through the existing geospatial data of the whole country and place different wind turbine types to explore their visual impact on the landscape. The integration of a sound propagation model in the game engine–GIS supports the real-time calculation and feedback regarding wind turbine sound at the surrounding buildings. The platform's GIS component enables massive (on-the-fly) georeferenced data utilization through tiling techniques as well as data accessibility and interoperability via cloud-based architecture and open geospatial standard protocols. The game engine, on the other hand, supports performance optimization for both data display and sound model calculations.

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