Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games

Conference Paper (2017)
Author(s)

Marina Cidota (TU Delft - System Engineering)

Stephan Lukosch (TU Delft - System Engineering)

Paulina J.M. Bank (Universiteit Leiden)

P.W. Ouwehand (Universiteit Leiden)

Research Group
System Engineering
Copyright
© 2017 M.A. Cidota, S.G. Lukosch, Paulina J.M. Bank, P.W. Ouwehand
DOI related publication
https://doi.org/10.1109/ISMAR-Adjunct.2017.88
More Info
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Publication Year
2017
Language
English
Copyright
© 2017 M.A. Cidota, S.G. Lukosch, Paulina J.M. Bank, P.W. Ouwehand
Research Group
System Engineering
Pages (from-to)
275-278
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Advances in technology offer new opportunities for a better understanding of how different disorders affect motor function. Our aim is to explore the potential of augmented reality (AR) using free hand and body tracking to develop engaging games for a uniform, cost-effective and objective evaluation of upper extremity motor dysfunction in different patient groups. Based on the insights from a study with 20 patients (10 Parkinson’s Disease patients and 10 stroke patients) who performed hand/arm movement tasks in AR, we created a set of different augmented reality games for upper extremity motor dysfunction assessment.

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