A GPU-based integrated simulation framework for modelling of complex subsurface applications

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Abstract

Alternative to CPU computing architectures, such as GPU, continue to evolve increasing the gap in peak memory bandwidth achievable on a conventional workstation or laptop. Such architectures are attractive for reservoir simulation, which performance is generally bounded by system memory bandwidth. However, to harvest the benefit of a new architecture, the source code has to be inevitably rewritten, sometimes almost completely. One of the biggest challenges here is to refactor the Jacobian assembly which typically involves large volumes of code and complex data processing. We demonstrate an effective and general way to simplify the linearization stage extracting complex physics-related computations from the main simulation loop and leaving only an algebraic multi-linear interpolation kernel instead. In this work, we provide the detailed description of simulation performance benefits from execution of the entire nonlinear loop on the GPU platform. We evaluate the computational performance of Delft Advanced Research Terra Simulator (DARTS) for various subsurface applications of practical interest on both CPU and GPU platforms, comparing particular workflow phases including Jacobian assembly and linear system solution with both stages of the Constraint Pressure Residual preconditioner.

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