Virtual Reality-Based Training Simulator for Robot-Assisted Surgery Using Unity and 3D Slicer

Conference Paper (2024)
Author(s)

A. Azad (TU Delft - Transport and Planning)

Siddhant Panigrahi (Indian Institute of Technology Madras)

Asokan Thondiyath (Indian Institute of Technology Madras)

Nirav Patel (Indian Institute of Technology Madras)

Transport and Planning
DOI related publication
https://doi.org/10.1109/ic-ETITE58242.2024.10493515
More Info
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Publication Year
2024
Language
English
Transport and Planning
ISBN (electronic)
9798350328202
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Abstract

Robotic interventions have become a pivotal component in minimally invasive neurosurgical procedures. While the use of robotic devices in medical operations is advancing, there is still a pressing need to train and equip medical professionals with emerging biomedical developments. Though Virtual reality (VR) has been proven to be a great tool for embodied learning, existing studies demonstrate a lack of interactive open-source platforms for medical interventions. Addressing this need for robot-assisted surgery (RAS) skills acquisition task, we propose a heuristic learning scheme in a simulator encompassing cross-platform registration tasks to train individuals for a typical image-guided surgery (IGS) procedure. The proposed training simulator offers an interactive, risk-free, cost-effective, and efficient learning platform for acquiring RAS skills both in Desktop VR and Head Mounted Display (HMD) VR settings. This training module provides a workflow for patient registration between the simulated robotic coordinate space in Unity 3D, and the IGS coordinate space in 3D slicer. The simulator's interface provides a user-friendly training environment with realtime instructions as well as visual and tactile feedback. A data collection scheme is also presented for a comparative user study of the learning experiences between HMD and desktop VR-based learning settings. This work showcases the efficacy of RAS training platform in performing cross-platform fiducial registration with an RMSE of 1.34 mm (in Desktop VR) and 1.49 mm (in HMD settings).

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