Stop Work

Serious Games as Intervention Method to Enhance Safety Behavior

Conference Paper (2023)
Author(s)

Maria Freese (Otto-von-Guericke University, Raccoon Serious Games, TU Delft - Technology, Policy and Management)

Karen van Vliet (Quattor P)

Research Group
Policy Analysis
DOI related publication
https://doi.org/10.1007/978-3-031-37171-4_9 Final published version
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Publication Year
2023
Language
English
Research Group
Policy Analysis
Pages (from-to)
134-148
Publisher
Springer
ISBN (print)
9783031371707
Event
53rd International Simulation and Gaming Association Conference, ISAGA 2022 (2022-07-11 - 2022-07-14), Boston, United States
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Abstract

Organizations will go through great lengths to prevent accidents from occurring. This is shown in the implementation of safety management systems in which all procedures are captured describing how work can be done safely. Stopping the work is seen as one of the last barriers in risk management. Our theoretical analyses and conducted interviews have shown that no interactive, innovative and analogue tools exist that effectively enable the use of the Stop Work Policy in a safe space. Serious games and the associated provision of a safe environment make it possible to let personnel speak up about perceived unsafe situations, as there are no consequences to fear. The present paper describes and discusses the development of the two serious games Dare to Repair and Danger Dialogue that aim to support the implementation of the Stop Work Policy effectively and thus enhancing the dialogue on working safely.

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