Blending technological, cognitive and social enablers to develop an immersive virtual learning environment for construction engineering education

More Info
expand_more
Publication Year
2018
Language
English
Copyright
© 2018 G.N. Keenaghan
Research Group
Cyber-Physical Systems
ISBN (print)
978-94-6186-857-2
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

The conceptual framework of the proposed novel system was to provide a stimulating learning experience for dislocated digital learners, who are seen as individuals with different perceptions and expectations. In addition to functionally integrate technological, cognitive and social enablers, the system was required to encapsulate what can be called the principles of cyber psychology. This research was not specifically about using game theories as a means of providing motivation and engagement. It was more about using technological enablers such as game engine software development kits and compatible 3D modelling software to blend with cognitive and social enablers as a conceptual design framework to develop web-based stimulated-learning systems.

Files

License info not available