You Can't Always Get What You Want

Games of Ordered Preference

Journal Article (2025)
Author(s)

Dong Ho Lee (The University of Texas at Austin)

L. Peters (TU Delft - Learning & Autonomous Control)

David Fridovich-Keil (The University of Texas at Austin)

Research Group
Learning & Autonomous Control
DOI related publication
https://doi.org/10.1109/LRA.2025.3575324
More Info
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Publication Year
2025
Language
English
Research Group
Learning & Autonomous Control
Bibliographical Note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/publishing/publisher-deals Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.@en
Issue number
7
Volume number
10
Pages (from-to)
7182-7189
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Abstract

We study noncooperative games, in which each player's objective is composed of a sequence of ordered—and potentially conflicting—preferences. Problems of this type naturally model a wide variety of scenarios: for example, drivers at a busy intersection must balance the desire to make forward progress with the risk of collision. Mathematically, these problems possess a nested structure, and to behave properly players must prioritize their most important preference, and only consider less important preferences to the extent that they do not compromise performance on more important ones. We consider multi-agent, noncooperative variants of these problems, and seek generalized Nash equilibria in which each player's decision reflects both its hierarchy of preferences and other players' actions. We make two key contributions. First, we develop a recursive approach for deriving the first-order optimality conditions of each player's nested problem. Second, we propose a sequence of increasingly tight relaxations, each of which can be transcribed as a mixed complementarity problem and solved via existing methods. Experimental results demonstrate that our approach reliably converges to equilibrium solutions that strictly reflect players' individual ordered preferences.

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