Pokémon GO or Pokémon Gone: How can cities respond to trends in technology inking people and space?
Journal Article
(2017)
Author(s)
D. Adlakha (Queen's University Belfast)
Oriol Marquet (North Carolina State University)
Aaron Hipp (University of North Carolina)
Mark A. Tully (Ulster University, Queen's University Belfast)
Affiliation
External organisation
DOI related publication
https://doi.org/10.1080/23748834.2017.1358560
To reference this document use:
https://resolver.tudelft.nl/uuid:b5d4f01c-c565-4cd2-b521-e6be93644637
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Publication Year
2017
Language
English
Affiliation
External organisation
Issue number
1
Volume number
1
Pages (from-to)
89-94
Abstract
Pokemon GO and its ability to get people moving highlights new beginnings for gamification of health and social life of urban spaces with implications for people–space interaction.
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